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Dungeons and dragons
Dungeons and dragons






Instead, they flocked to specialised online platforms that let distanced friends recreate the experience of in-person play. When the pandemic struck, many gamers folded up their in-person gaming tables, but that doesn’t mean they stopped playing. “We’re seeing our playerbase increase strongly in Europe and other regions as well, and that’s very much in our thoughts as we make future plans,” Wizards said in a written statement. Many fans come from regions beyond its historical US stronghold. Today it is an expanding and lucrative global pastime: An official Wizards press release described 2019 as D&D’s “best year ever,” estimating the game had 40 million fans worldwide, including a long list of celebrity enthusiasts. “It is relatively simple to set up a fantasy campaign, and better still, it will cost almost nothing,” Gygax wrote.īut, spurred in part by digital changes to how we gather and game, D&D has changed beyond what Gygax and Arneson perhaps first envisioned. When co-creators Gary Gygax and Dave Arneson published the first D&D rulebooks in 1974, they promote the game as cheap and easy. Some DMs, as well as thousands of independent writers and creators, create their own. The game’s official publisher, Wizards of the Coast, a division of Hasbro, regularly releases new scripts for these adventures. One person, the Dungeon Master (DM) or game master, guides the narrative as it unfolds, describing the topography players traverse, and dreaming up creative challenges for them to encounter. In D&D, players create characters-sorcerers, thieves, bards-and embark on a shared choose-your-own-adventure. Once the province of nerds in basements, D&D is now-thanks to streaming, a new and easier-to-understand set of rules, and online play platforms-a digital phenomenon. He’d always loved Dungeons and Dragons (D&D), the collaborative storytelling game.








Dungeons and dragons